The build tools for v143 (Platform Toolset = ‘v143’) cannot be found. When I try to build the Audio Plugin Host in Visual Studio 2019 now (on Windows 10), it’s giving me an error message: Make sure your installer can recover from this error silently.I updated to JUCE 6.1.4 recently. We recommend you keep the newest version installed. To configure or remove the existing version of this product, use Add/Remove Programs on the Control Panel. Installation of this version cannot continue. You'll see an error like this if you install the 2017 or 2019 Redistributable on a machine that already has the 2022 version: 0x80070666 - Another version of this product is already installed. The installer reports an error if you try. Similarly, you can't install an older Redistributable when a newer version is already installed. That's why we always recommend you upgrade to the latest available version. We make sure the latest version of the Redistributable has all the newest features, security updates, and bug fixes. The 2022 version overwrites the older version, but because they're binary-compatible, the earlier app still works fine. Then, another app installs the Redistributable from Visual Studio 2022. For example, one app may install the Redistributable from Visual Studio 2015. A newer version overwrites any older version that's already installed. That means only one instance of the Redistributable can be installed at a time. We've kept the Microsoft Visual C++ Redistributable major version number the same for Visual Studio 2015, 2017, 2019, and 2022. Upgrade the Microsoft Visual C++ Redistributable from Visual Studio 2015 and later For example, code built by using /GL in the Visual Studio 2019 version 16.7 toolset can't be linked to code built by using /GL in the Visual Studio 2019 version 16.8 toolset. All object files and libraries compiled using /GL and /LTCG must use exactly the same toolset for the compile and the final link. Static libraries or object files compiled using the /GL (Whole program optimization) compiler switch or linked using /LTCG (Link-time code generation) aren't binary-compatible across versions, including minor version updates. When you mix binaries built by different supported versions of the toolset, the Redistributable version must be at least as new as the latest toolset used by any app component. The Redistributable your app uses has a similar binary-compatibility restriction. You can link a version 16.2 library to a version 16.4 app as long as you use a 16.4 or later toolset. You just have to link them by using a version 16.2 or later toolset. Here's an example: you can link an app compiled using any 2017 toolset (v141, versions 15.0 through 15.9) to a static library compiled using, say, Visual Studio 2019 version 16.2 (v142). However, you must link by using a toolset at least as recent as the most recent binary in your app. You can mix binaries built by different versions of the v140, v141, v142, and v143 toolsets. There are three important restrictions on binary compatibility between the v140, v141, v142, and v143 toolsets and minor numbered version updates: The latest version of the Microsoft Visual C++ Redistributable package (the Redistributable) works for all of them. There's no need to recompile with a matching toolset. You can still use them in an application built by Visual Studio 2017, 2019, or 2022. Say you have third-party libraries built by Visual Studio 2015. (The toolset version is v140 for Visual Studio 2015, v1, v1, and v1). It's reflected in the C++ toolset major number, which starts with 14 for all versions since Visual Studio 2015. The runtime libraries and apps compiled by any of these versions of the compiler are binary-compatible. We've changed this behavior in Visual Studio 2015 and later versions. The ABIs, object formats, and runtime libraries are incompatible. You can't link object files, static libraries, dynamic libraries, and executables built by different versions of these toolsets. The Microsoft C++ (MSVC) compiler toolsets in Visual Studio 2013 and earlier don't guarantee binary compatibility across major versions.
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