One special mention has to be given to Astos - a non-party character and relatively minor bit player in the original FF1’s story that receives some of the most additional depth and complexity in Stranger of Paradise. Of course most of the time, this banter would also include Jack usually putting someone down, or saying something about Chaos, as that stuff is a near-constant. The rest of the ‘Warriors of Light’ that travel with him tend to be more enjoyable, and I found their friendly background banter to be perfectly fine - at times even charming. It’s funny and campy for a while but gets stale fast. He’s angry, he wants to kill Chaos, and most of the time he thinks remembering things is stupid and pointless - despite being an amnesiac. You’d be hard-pressed to call any of these companions deep - they tread well-worn genre and storytelling tropes - but they’re also far more interesting protagonists than our leading man. At any time, you can bring two companions with you, though you’re always actually playing as Jack - they’re just AI companions whose actions you can very loosely influence via equipment and the like. During the course of the 20-ish hour experience that is Stranger of Paradise’s story, that party of adventurers expands to include the short and snarky Neon and the more serious specialist Sophia to round out the group. Jed is your typical light-hearted comedic relief type, while Ash is the group’s dependable, strong figure. Jack is joined from the start by two companions. It defines his character, alongside his penchant for seeing off enemies in rather violent and gruesome ways. He doesn’t remember much, but he remembers being angry and wanting to kill chaos. Jack’s powered by a classic RPG trope - amnesia. In Stranger of Paradise, you play as Jack, a generic-looking white guy with anger issues bent on finding and destroying ‘Chaos’, killing any creature or monster that gets in his way.
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